Artificial and Computational Intelligence

Artificial and Computational Intelligence #

Modular Structure #

1. Introduction #

  • Artificial Intelligence foundations
  • Overview of modern AI
  • AI application domains

2. Introduction to Intelligent Agents #

  • Notion of agents and environments
  • Rationality
  • Nature of environments
  • Structure of agents
  • Problem formulation
  • Uninformed and informed search algorithms
  • Heuristics
  • Greedy Best-First Search
  • A* Search and optimality of A*
  • Heuristic accuracy and algorithm performance
  • Admissible heuristics from relaxed problems
  • Pattern databases and experience
  • Learning heuristics
  • Local search and optimisation
  • Hill Climbing
  • Local Beam Search
  • Genetic Algorithms
  • Ant Colony Optimisation
  • Neural Architecture Search
  • Neuroevolution

4. Game Playing #

  • Minimax Algorithm
  • Alpha-Beta Pruning
  • Monte Carlo Tree Search
  • Stochastic Games

5. Knowledge Representation Using Logic #

  • Propositional and Predicate Logic
  • TT-Entail and theorem proving
  • Logic representation of intelligent agents
  • Proof by resolution
  • DPLL Algorithm
  • Agents based on Propositional Logic
  • Unification
  • Forward Chaining
  • Backward Chaining
  • Resolution

6. Multi-Agent Decision Making #

  • Properties of multi-agent environments
  • Multi-agent planning
  • Non-Cooperative Game Theory
  • Cooperative Game Theory
  • Collective decision making

7. Probabilistic Representation and Reasoning #

  • Representing knowledge in uncertain domains
  • Semantics of Bayesian Networks
  • Exact inference in Bayesian Networks
  • Approximate inference in Bayesian Networks

8. Probabilistic Reasoning Over Time #

  • Time and uncertainty
  • Inference in temporal models
  • Hidden Markov Models
  • Learning HMMs
  • Dynamic Bayesian Networks

9. Ethics in AI #

  • Explainable AI
  • Logically Explained Networks
  • Explainable Bayesian Networks

Experiments #

#Experiment
1Implement Uninformed Search Algorithms such as BFS and DFS
2Implement the A* Algorithm for Informed Search
3Implement Local Search Techniques using a Genetic Algorithm
4Implement the Minimax Algorithm for Adversarial Search in game playing
5Represent knowledge using logic and perform reasoning using Prolog
6Experiment with Bayesian Networks and exact inference
7Experiment with the application of a Hidden Markov Model in Natural Language Processing

Practical Tools #

  • Programming languages: Python, Prolog
  • Tools and libraries: Jupyter, NumPy, SciPy, Pandas, pgmpy, NLTK
  • Environments: Google Colab, SWI-Prolog Online

Book References #

Primary Textbook #

  1. Stuart Russell and Peter Norvig, Artificial Intelligence: A Modern Approach, 4th Edition, Pearson Education, 2020.

Reference Books #

  1. Ryszard S. Michalski, Jaime G. Carbonell and Tom M. Mitchell, Machine Learning: An Artificial Intelligence Approach, Elsevier, 2014.
  2. Dan W. Patterson, Introduction to AI and Expert Systems, Prentice Hall of India, New Delhi, 2010.
  3. Elaine Rich and Kevin Knight, Artificial Intelligence, 2nd Edition, Tata McGraw Hill Publishing Company, New Delhi, 2003.

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